Results (11)
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Keyword: InteractionUsing Interaction Geography to Explore Building Occupant Behaviors in Virtual Reality: A Pilot Study
by Hoa Vo and Peter Huesemann-Odom
Journal of Engineering Research and Sciences, Volume 1, Issue 11, Page # 1-7, 2022; DOI: 10.55708/js0111001
Abstract: The sole focus of current occupant behavior research on environmental and contextual factors (i.e., physical attributes) in buildings is a missed opportunity. Psychological, physiological, social, time, and random factors also influence building occupants. In this pilot study (n=10), the authors used Interaction Geography to capture human movements across space and time in a Virtual Reality… Read More
(This article belongs to the Special Issue on SP2 (Special Issue on Computing, Engineering and Sciences 2022-23) and the Section Construction and Building Technology (CBT))
Competency Manifestation Clues within Interactions in Computer Mediated Communication
by Hocine Merzouki, Nada Matta, Hassan Atifi and Francois Rauscher
Journal of Engineering Research and Sciences, Volume 1, Issue 5, Page # 167-178, 2022; DOI: 10.55708/js0105018
Abstract: The notion of competence is multidimensional and polysemic. Several definitions of this notion are present in the literature according to disciplines such as industry, sociology, management, psychology, etc. It often refers to the experience, knowledge, abilities, skills, behaviors, and attitudes that allow valuable action in a workplace. Beyond its intrinsic value for the individual, competence… Read More
(This article belongs to the Special Issue on SP1 (Special Issue on Multidisciplinary Sciences and Advanced Technology 2022) and the Section Interdisciplinary Applications – Computer Science (IAC))
Humankind and Ubiquitous Autonomous AI: A Symbiotic or Dystopian Interaction? A Socio-Philosophical Inquiry
by Michael A. Vidalis and Antonios S. Andreatos
Journal of Engineering Research and Sciences, Volume 1, Issue 5, Page # 109-118, 2022; DOI: 10.55708/js0105012
Abstract: The technological revolution in Artificial Intelligence (AI) and Autonomous Robotics is expected to transform societies in ways we cannot even imagine. The way we live, interact, work, and fight wars, will not be like anything witnessed before in human history. This qualitative research paper endeavors to examine the effect of said technological advancements on multiple… Read More
(This article belongs to the Section Ethics (ETH))
Human-Computer Interaction for Older Adults - a Literature Review on Technology Acceptance of eHealth Systems
by Awais Ahmad and Peter Mozelius
Journal of Engineering Research and Sciences, Volume 1, Issue 4, Page # 119-126, 2022; DOI: 10.55708/js0104014
Abstract: The population of older adults globally increased during the last couple of decades. Due to these demographic changes, the need for medical care has also significantly increased. Despite the age-related disabilities and chronic diseases, most older adults prefer independent living in their home environment. Technology-enhanced systems and eHealth applications seem to provide some promising solutions… Read More
(This article belongs to the Special Issue on SP1 (Special Issue on Multidisciplinary Sciences and Advanced Technology 2022) and the Section Medical Informatics (MDI))
Biclustering Results Visualization of Gene Expression Data: A Review
by Haithem Aouabed, Mourad Elloumi and Fahad Algarni
Journal of Engineering Research and Sciences, Volume 3, Issue 10, Page # 54-68, 2024; DOI: 10.55708/js0310006
Abstract: Biclustering is a non-supervised data mining method used to analyze gene expression data by identifying groups of genes that exhibit similar patterns across specific groups of conditions. Discovering these co-expressed genes (called biclusters) can aid in understanding gene interactions in various biological contexts. Biclustering is characterized by its bi-dimensional nature, grouping both genes and conditions… Read More
(This article belongs to the Special Issue on SP5 (Special Issue on Multidisciplinary Sciences and Advanced Technology 2024) and the Section Mathematical and Computational Biology (MCB))
HivePool: An Exploratory Visualization System for Honey Beehive Data
by Tinghao Feng, Sophie Columbia, Christopher Campell and Rahman Tashakkori
Journal of Engineering Research and Sciences, Volume 3, Issue 9, Page # 61-74, 2024; DOI: 10.55708/js0309004
Abstract: Honey bee health is crucial for global ecosystems, but traditional data analysis methods often struggle to capture the complex interplay between bee behavior and environmental factors. To bridge this gap, we developed HivePool, a novel data visualization and analysis tool designed to empower beekeepers and researchers with deeper insights into these interactions. This paper explores… Read More
(This article belongs to the Special Issue on SP5 (Special Issue on Multidisciplinary Sciences and Advanced Technology 2024) and the Section Horticulture (HOR))
SimulatorBridger: System for Monitoring Energy Efficiency of Electric Vehicles in Real-World Traffic Simulations
by Reham Almutairi, Giacomo Berg and Graham Morgan
Journal of Engineering Research and Sciences, Volume 3, Issue 6, Page # 33-40, 2024; DOI: 10.55708/js0306004
Abstract: The increasing popularity and attention in Vehicular Ad-hoc Networks (VANETs) have prompted researchers to develop accurate and realistic simulation tools. Realistic simulation for VANETs is challenging due to the high mobility of vehicles and the need to integrate various communication modalities such as Vehicle-to-Infrastructure (V2I) and Vehicle-to-Vehicle (V2V) interactions. Existing simulators lack the capability to… Read More
(This article belongs to the Special Issue on SP5 (Special Issue on Multidisciplinary Sciences and Advanced Technology 2024) and the Section Transportation Science & Technology (TST))
Evolution in Software Product Lines: Defining and Modelling for Management
by Amougou Ngoumou and Marcel Fouda Ndjodo
Journal of Engineering Research and Sciences, Volume 1, Issue 5, Page # 179-185, 2022; DOI: 10.55708/js0105019
Abstract: Evolution in Software Product Line (SPL) is claimed when there are changes in the requirements, product structure or the technology being used. Currently, many different approaches have been proposed on how to manage SPL assets and some also address how evolution affects these assets. However, the usefulness, effectiveness and applicability of these approaches are unclear,… Read More
(This article belongs to the Section Software Engineering – Computer Science (SEC))
Quantitative Analysis Between Blackboard Learning Management System and Students’ Learning
by Charles Darko
Journal of Engineering Research and Sciences, Volume 1, Issue 5, Page # 119-133, 2022; DOI: 10.55708/js0105013
Abstract: Proper use of the Blackboard Learning Management System (LMS) motivates students to engage with their studies but the students within Material Science and Engineering (MSE) often use these LMSs to copy mathematical derivations, scientific information and submit coursework tasks without spending much time interacting with the system. Quantitatively, there is a piece of missing information… Read More
(This article belongs to the Section Education and Educational Research (EER))
An Evaluation of 2D Human Pose Estimation based on ResNet Backbone
by Hai-Yen -Tran, Trung-Minh Bui, Thi-Loan Pham and Van-Hung Le
Journal of Engineering Research and Sciences, Volume 1, Issue 3, Page # 59-67, 2022; DOI: 10.55708/js0103007
Abstract: 2D HumanPose Estimation (2D-HPE) has been widely applied in many practical applications in life su ction, human-robot interaction, using Convolutional Neural Networks (CNNs), which has achieved many good results. In particular, the 2D-HPE results are intermediate in the 3D Human Pose Estimation (3D-HPE) process. In this paper, we perform a study to compare the results… Read More
(This article belongs to the Special Issue on SP1 (Special Issue on Multidisciplinary Sciences and Advanced Technology 2022) and the Section Interdisciplinary Applications – Computer Science (IAC))
Prakriti: A Gamified Approach to Saving Water
by Tathagata Bhattacharya, Xiaopu Peng, Ishita Joshi, Ting Cao, Jianzhou Mao and Xiao Qin
Journal of Engineering Research and Sciences, Volume 1, Issue 2, Page # 33-40, 2022; DOI: 10.55708/js0102004
Abstract: Prakriti is a Sanskrit word which signifies Mother Nature. Our game Prakriti is designed to educate people about how they can save water resources and contribute to freshwater resources. This is a multiplayer game designed to set a thrilling, challenging and dramatic effect on the players. The game consists of its formal and dramatic elements.… Read More
(This article belongs to the Section Environmental Engineering (EVE))